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A frontier colony on an alien world, with Earth and a ringed gas giant rising over the horizon
A sprawling daytime colony across rust-red plains dotted with alien flora
A domed settlement at dusk with distant mountains and a violet sky
An explorer mech and rover on the frontier beneath a rising blue world
Zapnova Games · Colony Sim

Build Humanity's Next Home.

A cinematic colony-builder set on a living alien world. Land, build, automate, and expand, one frontier at a time.

Colony SimSolo & Co-opEarly Access 2026
Untouched alien terrain with a landing beacon and a river of glowing violet energy
LAT −14.207 · LON 88.913
01Chapter One

The signal led us to a world no human has ever touched.

Rust-red plains stretch to a horizon lit by a distant sun. Rivers of raw energy thread the canyons, and the air hums with something we don't yet understand. Nova Origin begins the moment your pod touches the dust. Everything after is yours to shape.

Surface Telemetry
Gravity0.71g
AtmosphereThin · CO₂
Mean temp−34°C
02Chapter Two

Turn a landing site into a city of light.

Lay foundations, raise habitats, and route power through every district. Snap modular structures together, keep your colonists warm and breathing, and watch a fragile outpost harden into a home beneath an alien sky.

+240MW
Power
99.4%
Oxygen
1,208
Colonists
A sprawling daytime colony across rust-red plains dotted with alien flora
POWER +240MW
O₂ STABLE
LIVE COLONY GRID
Drag through the build log
A colony at night, its modular buildings outlined in cyan and magenta light
01 · Grid Online

Power the Night

Route energy across the colony and keep every module glowing.

A sprawling daytime colony across rust-red plains dotted with alien flora
02 · Expansion

Claim the Plains

Turn rust-red desert into a settlement that stretches past the horizon.

Top-down view of automated production platforms and logistics arms
03 · Logistics

Automate Supply

Link extractors, factories and depots into one living network.

A close view of a habitat module glowing with neon trim
04 · Habitation

Shelter Colonists

Raise habitats that turn a frontier outpost into a home.

03Chapter Three

Everything past the colony walls is unmapped.

Send rovers across shifting dunes, sweep the surface for rare minerals, and mark every anomaly the scanners flag. Each expedition redraws the map, pulling you closer to what the signal was really trying to warn us about.

12%Mapped
3Anomalies
8.4kmRange
An explorer mech and rover on the frontier beneath a rising blue world
SCANNING SURFACE…
Uncharted terrain scattered with glowing mineral crystals and a landing beacon
Region

Uncharted Territory

Crystalline mineral fields flag the richest deposits, if you can reach them.

An explorer overlooking bioluminescent alien flora along a shoreline
Biome

Alien Flora

A living ecology that reacts to your colony's every move.

04Chapter Four

Let the colony run itself while you dream bigger.

Chain extractors to refineries, refineries to depots, and power to everything between. Build production lines that never sleep, so your hands stay free for the next frontier instead of the last one.

An automated mining rig extracting ore from the red desert
01+120 ore / min

Extract

Automated rigs pull raw ore from the crust.

A processing station projecting green energy beams across the surface
02×2.4 yield

Refine

Processors smelt ore into usable alloys.

Top-down view of automated production platforms and logistics arms
0318 active routes

Distribute

Drone routes carry supply across the colony.

1.2k/minThroughput
240 MWPower draw
99.4%Uptime
A vast colony sprawling to the horizon beneath a ringed planet at night
05Chapter Five

Districts bleed into districts until the light reaches the mountains. Balance the grid, manage the sprawl, and stand for a moment in the glow of a city that didn't exist a hundred hours ago.

A thriving daytime colony spread across the plains with alien gardens
District 01

The Gardens

4,200 colonists

A glowing night colony surrounded by bioluminescent blue flora
District 02

The Glow Quarter

120 structures

A domed settlement at dusk with distant mountains and a violet sky
District 03

The Overlook

+680 MW grid

///Core Systems

Six systems, one living world. Every colony you raise is a machine you designed.

A sprawling daytime colony across rust-red plains dotted with alien flora

Build

Snap modular habitats, factories and power grids into a living colony.

An explorer mech and rover on the frontier beneath a rising blue world

Explore

Send rovers past the map's edge and scan for what the signal hides.

Automate

Chain extractors to refineries and let production run itself.

Expand

Grow one beacon into a metropolis that reaches the mountains.

A Living World

An alien ecology that reacts to everything you build.

Solo & Co-op

Play the campaign alone, or terraform together online.

//Roadmap

From closed alpha to a living, breathing 1.0. Here's where the colony is headed.

Phase 01

Closed Alpha

Live now
  • Core build loop
  • First biome
  • Rover recon
Phase 02

Early Access

2026
  • Automation & logistics
  • Full campaign
  • Steam launch
YOU ARE HERE
Phase 03

1.0 Launch

TBA
  • Online co-op
  • Mod support
  • New star systems
06Chapter Six · The Future

One small colony today. A thriving human world tomorrow.

Nova Origin lands in Early Access soon. Wishlist now and you’ll be first through the airlock when the frontier opens.

  • Deep, modular base-building
  • Automated production & logistics
  • A living alien ecology
  • Solo campaign & online co-op
Wishlist on Steam to be notified the moment the first colony opens.PCSteam
The Nova Origin explorer unit standing on the frontier
Coming to
SteamEpic GamesPlayStation 5Xbox Series
12,480 players have wishlisted