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A glowing dome colony on the rust-red frontier at dusk, beneath a sky full of stars and the Milky Way
ZapNova Games · Sci-Fi City Builder

Build Humanity's Home on a New World.

A next-generation sci-fi city builder set on a mysterious alien planet. Build, expand, and survive. Raise a thriving colony, manage every resource, and uncover the secrets of a hostile new world.

Wishlist on Steam
Sci-Fi City BuilderSingle-PlayerComing Soon · PC & Console
A rocket descending onto an untouched alien world, a ringed gas giant rising over a turquoise canyon river
LAT −14.207 · LON 88.913
01Chapter One

The signal led us to a world no human has ever touched.

Rust-red plains stretch to a horizon lit by a distant sun. Rivers of raw energy thread the canyons, and the air hums with something we don't yet understand. Nova Origin begins the moment your pod touches the dust. Everything after is yours to shape.

Surface Telemetry
Gravity0.72 g
AtmosphereBreathable · N₂/O₂
Mean temp+12°C
02Chapter Two

Turn a landing site into a city of light.

Lay foundations, raise habitats, and route power through every district. Snap modular structures together, keep your colonists sheltered and thriving, and watch a fragile outpost harden into a home beneath an alien sky.

+240MW
Power
99.4%
Oxygen
1,208
Colonists
A sprawling daytime colony of teal towers and platforms across rust-red plains dotted with alien flora
POWER +240MW
O₂ STABLE
LIVE COLONY GRID
Drag through the build log
A neon-lit leisure district at night — pools, slides and towers outlined in pink and cyan light
01 · Grid Online

Power the Night

Route energy across the colony and keep every module glowing.

A sprawling daytime colony of teal towers and platforms across rust-red plains dotted with alien flora
02 · Expansion

Claim the Plains

Turn rust-red desert into a settlement that stretches past the horizon.

Aerial view of modular production platforms and conveyor lines stretching toward a teal canyon lake
03 · Logistics

Automate Supply

Link extractors, factories and depots into one living network.

A hub structure materialising in a green holographic build field as a rover rolls in
04 · Habitation

Shelter Colonists

Raise habitats that turn a frontier outpost into a home.

03Chapter Three

No maps. No settlements. No history. Only an untouched world waiting to be explored.

Deploy survey rovers to chart unexplored sectors, identify valuable resources, and reveal the terrain one expedition at a time. Every mission expands humanity's understanding of this new world and brings you closer to building its first civilization.

12%Surveyed
18Sectors Charted
8.4 kmExplored
A freshly landed rocket and a lone starter habitat on a vast unexplored plain
SCANNING SURFACE…
Near-untouched terrain of rock spires, alien plants and a distant water channel
Region

Uncharted Territory

Rock spires and untouched flats hide the richest deposits, if you can reach them.

An explorer overlooking bioluminescent alien flora along a shoreline
Biome

Alien Flora

A living ecology that reacts to your colony's every move.

04Chapter Four

Automate the grind so you can chase the horizon.

Chain extractors to refineries, refineries to depots, and power to everything between. Build production lines that never sleep, so your hands stay free for the next frontier instead of the last one.

An atmosphere module with glowing pylons working the cracked red desert
01+120 ore / min

Extract

Automated rigs pull raw ore from the crust.

Hexagonal refinery platforms packed with vats and tanks glowing amber and teal
02×2.4 yield

Refine

Processors smelt ore into usable alloys.

Aerial view of modular production platforms and conveyor lines stretching toward a teal canyon lake
0318 active routes

Distribute

Drone routes carry supply across the colony.

1.2k/minThroughput
240 MWPower draw
99.4%Uptime
A vast established colony under a twilight sky streaked with the galactic band
05Chapter Five

Districts bleed into districts until the light reaches the mountains. Balance the grid, manage the sprawl, and stand for a moment in the glow of a city that didn't exist a hundred hours ago.

A thriving daytime colony spread across canyon terraces and mesas
District 01

The Terraces

4,200 colonists

A neon-trimmed dome academy glowing at twilight beside bioluminescent blue rocks
District 02

The Glow Quarter

120 structures

A flower-shaped habitat with cyan trim beneath a huge pale moon at dusk
District 03

The Overlook

+680 MW grid

///Core Systems

Six systems, one living world. Every colony you raise is a machine you designed.

A sprawling daytime colony of teal towers and platforms across rust-red plains dotted with alien flora

Build

Snap modular habitats, factories and power grids into a living colony.

A freshly landed rocket and a lone starter habitat on a vast unexplored plain

Explore

Send rovers past the map's edge and scan for what the signal hides.

Automate

Chain extractors to refineries and let production run itself.

Expand

Grow one beacon into a metropolis that reaches the mountains.

A Living World

An alien ecology that reacts to everything you build.

Single-Player

A full campaign with save-anytime freedom, adjustable difficulty and controller support.

//Roadmap

From final testing to launch and the updates beyond it. Here's where the colony is headed.

Phase 01

Production Complete

Final testing
  • Core gameplay complete
  • Full campaign & content
  • Polish, balance & optimization
  • Internal QA
YOU ARE HERE
Phase 02

Launch

After certification
  • Steam launch
  • Platform certification
  • First colonies open
Phase 03

First Content Update

Q4 2026
  • New maps & campaigns
  • Sandbox mode
  • More buildings & technologies
  • Quality-of-life & performance
//Studio Profile

ZapNova Games is an independent studio in Greater Bangkok, Thailand. We are a small team carrying decades of combined experience across mobile, PC and console, and we started this studio to make the kind of games we have always wanted to play.

We build for players first, and we are not tied to one genre. We care less about chasing trends and more about worlds that hold up: systems that reward curiosity, and craft you can feel in the details. Nova Origin is our debut, a single-player sci-fi colony builder, and the first proof of what we set out to do.

We are only getting started.

Independent StudioDebut · Nova Origin
//Leadership

Every journey begins with a small team and a big dream.

Rupesh Korgaonkar, Managing Director at ZapNova Games
01

Rupesh Korgaonkar

Managing Director

Rupesh brings 21 years and counting across mobile, PC and console, spanning game design, production, product management and studio leadership. He has sat in nearly every chair a game passes through on its way to players, and he sets the creative direction for Nova Origin.

Sumittra Tumklang, Managing Director at ZapNova Games
02

Sumittra Tumklang

Managing Director

Sumittra leads strategic growth and business operations, and holds the studio's long-term vision. She builds the foundation that lets the team take real creative risks and keeps ZapNova steady enough to chase big ones.

Rajul Goyal, Technical Director at ZapNova Games
03

Rajul Goyal

Technical Director

Rajul leads engineering, architecture and development across the studio. He owns the technical foundation Nova Origin runs on, and holds the line on performance and quality so the world never gets in the way of playing it.

//Origin

No big publisher. No war chest. Just a group of lifelong gamers who decided to build the game they kept wishing someone else would make.

Nova Origin came together over long nights and hard problems, one system at a time, until a signal on a blank map became a game we are proud to put our name on. Every call was ours to make, and we made them for the player on the other side of the screen. That is the part no budget can buy.

This is our first world, not our last. We are not just building games. We are building worlds, and we are glad you are here for the first one.

06Chapter Six · The Future

One small colony today. A thriving human world tomorrow.

Nova Origin lands in Early Access soon. Wishlist now and you’ll be first through the airlock when the frontier opens.

  • Deep, modular base-building
  • Automated production & logistics
  • Rover-driven exploration
  • Full controller support & achievements
Wishlist on Steam to be notified the moment the first colony opens.PCConsole
The Nova Origin explorer unit standing on the frontier
Coming to
Windows PCConsole

Launching on PC first. Console releases planned.

Simulation · StrategyGenre
Single-PlayerMode
Full voiceAudio
Store page live · wishlist open